What it is
The ShillehTek Joystick Shield V1.A 2-axis analog Gamepad Controller Module for Arduino R3 is a stackable Arduino shield that combines a 2-axis analog joystick with multiple tactile buttons, helping you build handheld-style controls for robotics, menu navigation on displays, game-style projects, and interactive demos without lots of extra wiring.
Pins
Pin names and signal routing can vary by shield revision. For the exact joystick/button pinout, refer to the silkscreen labels on the board/module and the listing photos; then match those labels in your Arduino sketch (often mapping the joystick axes to analog inputs and the buttons to digital inputs).
Technical Specifications
| Item | Details |
|---|---|
| Brand | ShillehTek |
| Model | Joystick Shield V1.A |
| Controller type | 2-axis analog joystick + multiple tactile buttons |
| Compatibility | Arduino UNO R3 form factor (stackable shield) |
| Use cases | Robotics control, display menu navigation, game projects, STEM demos |
| Exact pinout / datasheet reference | See listing photos and board silkscreen labels |
Frequently Asked Questions
How do I connect the ShillehTek Joystick Shield V1.A to an Arduino UNO R3?
It is designed as a stackable shield for the Arduino UNO R3. Align the shield headers with the UNO R3 headers and press down evenly; then confirm pin labels on the shield silkscreen.
Which pins does the joystick and buttons use on this Arduino joystick shield?
Exact pin mapping can vary by revision. Use the board silkscreen labels and the product listing photos to identify the joystick axis pins and each button pin before coding your Arduino sketch.
Can I use this joystick shield for robotics control and menu navigation?
Yes—this module is intended for robotics control, navigating menus on displays, and interactive demos where you want real joystick and button input without extra wiring.
Do I need extra wiring to use the ShillehTek Joystick Shield V1.A?
Typically no: because it stacks onto the Arduino UNO R3, it reduces the need to wire separate buttons and a joystick. You may still need wiring for external devices your project controls (motors, screens, etc.).
Is there an Arduino tutorial or example code for reading the 2-axis joystick?
You can read the joystick like other analog joysticks in Arduino sketches by using the shield’s labeled axis pins and the Arduino analog read functions. Start by printing readings to the Serial Monitor to confirm your pin mapping.